Storm Caster
============
for UT2004 by Wormbo
Homepage: http://www.koehler-homepage.de/wormbo/


Description
-----------
This mutator modifies the way the ion cannon satellite blast works.
Instead of causing a large explosion at the impact location, the new ion cannon
attack causes only limited damage along its (now much wider) beam. However, it
triggers an atmospheric reaction, causing a thunderstorm to form above the
target area. The storm's lightning bolts randomly strike the ground and have a
tendency to hit players, vehicles and destroyable objectives, such as Onslaught
power nodes and cores.


Installation
------------
Put the files StormCaster.u and .ucl your UT2004\System directory and you're
ready to use the mutator.
If you want to prevent problems with demo recording, add the following line to
the [Engine.GameEngine] section of your UT2004.ini file:

ServerPackages=StormCaster

If you want to add the mutator to your server's startup commandline, its class
name is "StormCaster.MutStormCaster".
The mutator can be configured through webadmin to not only upgrade the Ion
Painter, but also replace other super weapons.


Usage in maps
-------------
If you want to use the Storm Caster in a map, I recommend "myLeveling" the
package via the following editor console command:

obj load file=StormCaster.u package=myLevel

This way you don't need to include the package file with your map. As an
additional advantage you can modify many aspects of the weapon and its effects
by editing the default properties of the imported classes.
Note that UnrealEd sometimes ignores the command on first attempt. You can see
that by checking the log window - only if it tells that it did something after
entering the command, it actually worked.
I hope I don't need to point this out, but please don't use the mutator when
embedding the weapon in your map. Place a NewWeaponBase and set the StormCaster
as its WeaponType directly.
